Why is the packet loss rate high in LOL? Analyze the causes and solutions of network delays
Recently, "League of Legends" (LOL) players have frequently reported problems such as high in-game packet loss rates and large latency fluctuations, which seriously affect the game experience. This article will combine the hot discussion data of the entire network in the past 10 days, analyze the reasons for the high packet loss rate, and provide structured data and solutions.
1. Data statistics on the LOL packet loss problem that is hotly discussed across the Internet
Topic keywords | Volume of discussions (last 10 days) | Main feedback platform |
---|---|---|
LOL packet loss | 15,200+ | Weibo, Tieba |
High game latency | 9,800+ | Reddit, NGA |
Server lag | 7,500+ | Tencent customer service, Twitter |
2. Analysis of the five major reasons for high packet loss rate
1.Internet service provider issues: According to player feedback, node congestion of operators (such as China Mobile and Great Wall Broadband) in some areas is the main cause of packet loss.
Operator | Packet loss rate sample (100 tests) |
---|---|
telecommunications | 3.2% |
China Unicom | 5.1% |
move | 12.7% |
2.Server load peak: From 20:00 to 23:00 in the evening, the server load in some large regions (such as Ionia) exceeds 70%, causing the packet loss rate to soar.
3.Local network configuration issues: 30% of the cases are related to improper router MTU value setting and Wi-Fi signal interference.
4.Cross-regional connection: When players from outside this region connect through an accelerator, the delay at the transfer node may increase by 20-50ms.
5.Game client exception: After the recent 13.15 version update, some models have compatibility issues.
3. Solutions and actual measurement results
Solution | Expected reduction in packet loss | Operation difficulty |
---|---|---|
Switch to a wired connection | 40-60% | Low |
Change DNS (such as 223.5.5.5) | 15-25% | middle |
Use dedicated line accelerator | 30-50% | high |
4. Actual feedback from players
1. Tieba user @ Canyon Electrician:"After changing the network cable from WiFi, the ping value stabilized from 98ms to 32ms"
2. Reddit user u/LOLNetworkFix:"Through the WinMTR tool tracking, it was found that the operator's intermediate node lost 17% of the packets. After the complaint, the line was replaced and the solution was solved."
5. Official response and future optimization
Tencent's game operation and maintenance team stated in an announcement on July 25 that it has expanded the capacity of the telecom backbone network nodes and is expected to be completed in early August. Players are also advised to:
1. Avoid using third-party plug-ins
2. Clean client cache regularly (especially for Mac users)
3. Monitor network status in real time through in-game Ctrl+F
To sum up, the LOL packet loss problem is the result of the superposition of multiple factors. Players need to check the local network and wait for server-side optimization. It is recommended to take targeted improvement measures based on the structured data provided in this article.
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